Year 5 - Technologies

The Australian Curriculum: Technologies is available for use: awaiting final endorsement. The Queensland Curriculum and Assessment Authority has developed advice, guidelines and resources incorporating the Australian Curriculum. The Australian Curriculum: Technologies describes two distinct but related subjects: Design and Technologies, and Digital Technologies.
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P-10 Technologies learning area overview. A one page resource supporting implementation of the Australian Curriculum Technologies with summaries of the learning area rationale and aims, key ideas, subjects, content descriptions, strands and sub-strands...

A one page resource supporting implementation of the Australian Curriculum Technologies with summaries of the learning area rationale and aims, key ideas, subjects, content descriptions, strands and sub-strands.

Makey Makey boards (Years 5-6): Students explore how electrical energy can be transferred and transformed in electrical circuits, using Makey Makey boards as the basis for experimentation and recoding of data.

Clever computers How can we help students understand the elements of a digital system including hardware, software and some commonly used peripheral devices? How do these elements work together?

Animal adaptations (Years 5-6): This sequence converges with the Science…

Clever computers How can we help students understand the elements of a digital system including hardware, software and some commonly used peripheral devices? How do these elements work together?

Using binary to create on/off pictures (Years 5-6): Students will understand how a bitmap stores images using pixels and colours them using binary numbers.

Clever computers How can we help students understand the elements of a digital system including hardware, software and some commonly used peripheral devices? How do these elements work together?

Introduction to binary (Years 5-6): This short sequence focuses what a binary number is, what a decimal number is (revision), why binary numbers are important in digital systems and how to read and understand a binary number.

Clever computers How can we help students understand the elements of a digital system including hardware, software and some commonly used peripheral devices? How do these elements work together?

The Australian Curriculum: Technologies is endorsed. The Queensland Curriculum and Assessment Authority has developed advice, guidelines and resources incorporating the Australian Curriculum.

The Year 3 Australian Curriculum: Health and Physical Education is endorsed. The Queensland Curriculum and Assessment Authority has developed advice, guidelines and resources incorporating the Australian Curriculum.

Computing careers - Take the first steps to finding your dream job. Discover your strengths to help find the right career path for you. Myfuture is Australia’s free online career information service from Education Service Australia. It has been created to assist career planning, career pathways and work transitions. Create an account to access the interactive Bullseye website to start exploring career pathways by selecting a learning area you enjoy.

Rural studies - If you enjoy or are good at this learning area, consider the occupations in this myfuture.

Learning from design 'mistakes' - Technologies,STEM (5,6). Finding the solution to a design problem involves generating creative ways to address a need or difficulty. Design is the key and it often involves an engineer. In this clip, explore what an engineer is and what they do, and see an example of how NASA engineers might plan, create and test an idea to fix a space station.

Learning from design 'mistakes' - Technologies,STEM

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