The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 3: Tactics A.   http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design

Chapter 3: Tactics

The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 3: Tactics A. http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design

The World of Dark Souls, From The Side by Tettix

The World of Dark Souls, From The Side

Set of fantastic backgrounds for the game: magic forest with ancient temples, night castle, candy land. Vector flat illustrations

Set of fantastic backgrounds for the game: magic forest with ancient temples, night castle, candy land. Vector flat illustrations

1: Terms 2: Strategy 3: Tactics 4: Map Scale 5: Orientation & Navigation  (Art)     6: Round vs Reinforcement 7: Map Symmetry 8: Arcade & Realistic Style 9:  Supporting Game Design 10: Credits

The Visual Guide for Multiplayer Level Design

1: Terms 2: Strategy 3: Tactics 4: Map Scale 5: Orientation & Navigation (Art) 6: Round vs Reinforcement 7: Map Symmetry 8: Arcade & Realistic Style 9: Supporting Game Design 10: Credits

Mobile Game GUI Pack Vector EPS, AI Illustrator. Download here: https://graphicriver.net/item/mobile-game-gui-pack-3/11444877?ref=ksioks

Mobile Game GUI Pack 3

Mobile Game GUI Pack Vector EPS, AI Illustrator. Download here: https://graphicriver.net/item/mobile-game-gui-pack-3/11444877?ref=ksioks

10 steps to design successful #gamification initiatives

10 steps to design successful gamification initiatives

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