Sakurai programmed a Game Boy classic with a trackball and a Famicom Twin.

Early Nintendo programmer worked without a keyboard

Sakurai programmed a Game Boy classic with a trackball and a Famicom Twin.

Collected every crystal shard, every enemy info card and have beaten the final boss; unlocked every CPU difficulty level in multiplayer.

Collected every crystal shard, every enemy info card and have beaten the final boss; unlocked every CPU difficulty level in multiplayer.

The game select panel for Spring Breeze from Kirby Superstar on SNES (still one of the best Kirby games there is).

The game select panel for Spring Breeze from Kirby Superstar on SNES (still one of the best Kirby games there is).

Kirby  creator Masahiro Sakurai reportedly said he used a Twin Famicom console to develop the game, and had to rely on a trackball to punch in code via a sort of on-screen keyboard.

Kirby creator Masahiro Sakurai reportedly said he used a Twin Famicom console to develop the game, and had to rely on a trackball to punch in code via a sort of on-screen keyboard.

Susie From Kirby Games by Kirby-Kun123.deviantart.com on @DeviantArt

Susie From Kirby Games by Kirby-Kun123.deviantart.com on @DeviantArt

kirby from the kirby games made from hama/perler beads

kirby from the kirby games made from hama/perler beads

Koro Koro Kirby Game Boy Color Japan Kirby's Tilt 'N Tumble Nintendo Coro Coro

Koro Koro Kirby Game Boy Color Japan Kirby's Tilt 'N Tumble Nintendo Coro Coro

Hoshi no Kirby Game Boy Japan NTSC-J  Nintendo HAL Kirby's Dream Land

Hoshi no Kirby Game Boy Japan NTSC-J Nintendo HAL Kirby's Dream Land

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