Pixar in a Box - Animation Lesson 2: This lesson begins with linear interpolation and builds to Bezier curves using de Castiljau's algorithm. It's great to try after a student has finished the Environment Modeling topic. Math: Polynomial equations Math: Linear interpolation
Peter Biľak. Some of the exceptions in linear interpolation of Greta Sans type system: dots change from circular to rectangular; dollar signs lose their crossbars, and ‘g’ uses a single-storey form in Compressed widths.
The linear interpolation is the straight line between the two points which are given by the coordinates (x0, y0) and (x1, y1). In the interval of (x0, x1) the value of x which gives the straight line and it is given from the equation for the value of y along. y−y0x−x0 = y1−y0x1−x0