DONTNOD Physically based rendering chart for Unreal Engine 4

DONTNOD Physically based rendering chart for Unreal Engine 4

With the introduction of Stingray 3D game engine, multitudes of new workflows are now possible. This class will explore and demystify the material workflows from 3ds Max software and Maya software to Stingray software. Simple materials are easy, but if you really want to capitalize on all Stingray has to offer you need to understand the basics of Shader FX and the new Stingray/PBR (physically based rendering). Much of this material will also be applicable in Unity and Unreal workflows.

With the introduction of Stingray 3D game engine, multitudes of new workflows are now possible. This class will explore and demystify the material workflows from 3ds Max software and Maya software to Stingray software. Simple materials are easy, but if you really want to capitalize on all Stingray has to offer you need to understand the basics of Shader FX and the new Stingray/PBR (physically based rendering). Much of this material will also be applicable in Unity and Unreal workflows.

PHYSICALLY BASED RENDERING ENCYCLOPEDIA looks like its a useful reference for everyone starting in PBR https://docs.google.com/document/d/1Fb9_KgCo0noxR... - john birken - Google+

PHYSICALLY BASED RENDERING ENCYCLOPEDIA looks like its a useful reference for everyone starting in PBR https://docs.google.com/document/d/1Fb9_KgCo0noxR... - john birken - Google+

Character Creator 2 Features - Physically Based Rendering - YouTube

Character Creator 2 Features - Physically Based Rendering - YouTube

Physically Based Rendering | PBR Texturing – 3DCoat

Physically Based Rendering | PBR Texturing – 3DCoat

Physically Based Rendering | PBR Texturing – 3DCoat                                                                                                                                                                                 More

Physically Based Rendering | PBR Texturing – 3DCoat More

Tutorial: Physically Based Rendering, And You Can Too! By Joe “EarthQuake” Wilson

Tutorial: Physically Based Rendering, And You Can Too! By Joe “EarthQuake” Wilson

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