Witcher concept art environment

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Learn tips & tricks on working in SpeedTree and Unreal Engine to create this fanart scene inspired by The Witcher 3. Follow Michael Gerard for more insights on game art, 3D rendering, and landscape design. Explore the ruins, nature, and foliage in this breathtaking environment.

This #TutorialTuesday, find tips & tricks on how to work in #SpeedTree and #UnrealEngine on the project page of Michael Gerard’s, “The Witcher 3 Inspired Scene” #SpeedTree #ScansLibrary #Megascans #Houdini #Gaea #Photoshop #UE5 #GameArt #3D #CG #Render #Design #Landscape #Environment #Witcher3 #Fanart #Inspo #Inspiration #Breakdown #Motivation #Ruins #Nature #Foliage

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Mar 8, 2025 - Environment and asset builds for The Witcher : Season 1 at Framestore. Most of my time went into the fortifications for the battle of Sodden Hill in the final episode. We took some elements from the real world location of Ogrodzieniec Castle. The environment was built mostly from scratch using scans as a rough reference.  My contribution was the bridge and battlement models with some additional texturing and lookdev.

Environment and asset builds for The Witcher : Season 1 at Framestore. Most of my time went into the fortifications for the battle of Sodden Hill in the final episode. We took some elements from the real world location of Ogrodzieniec Castle. The environment was built mostly from scratch using scans as a rough reference. My contribution was the bridge and battlement models with some additional texturing and lookdev.

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