Luke Jarrett

Luke Jarrett

Australia / Game Design student
Luke Jarrett
More ideas from Luke
Game Ready Mi-28 Havoc, modeled in 3ds Max, Textured in Quixel Suite and Presented in Marmoset toolbag. The Total Vertex count was 145,000 Texture size for presentation was 6 4k textures sheets. This can be scaled down when used in Game Engine.

Game Ready Mi-28 Havoc, modeled in 3ds Max, Textured in Quixel Suite and Presented in Marmoset toolbag. The Total Vertex count was 145,000 Texture size for presentation was 6 4k textures sheets. This can be scaled down when used in Game Engine.

Unreal Engine 4 stylized environment rendering. by Berker Siino on ArtStation.

Unreal Engine 4 stylized environment rendering. by Berker Siino on ArtStation.

creative_business_cards_vector_background_519794.jpg (368×368)

creative_business_cards_vector_background_519794.jpg (368×368)

3d_business_cards.jpg (1223×675)

3d_business_cards.jpg (1223×675)