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Another View of the Funnel  This variation on Pugh’s illustration emphasizes  the iterative nature of the process. (Buxton 148)

Another View of the Funnel This variation on Pugh’s illustration emphasizes the iterative nature of the process. (Buxton 148)

Flexible Approach to Concept Generation and Selection  This is yet another variation on representing the design funnel. After the frontend  design work and the Product Design Specification (PDS), we see the process  alternating between concept generation (CG) and concept convergence  (CC), with the overall process gradually converging to the final concept. (Buxton 146)

Flexible Approach to Concept Generation and Selection This is yet another variation on representing the design funnel. After the frontend design work and the Product Design Specification (PDS), we see the process alternating between concept generation (CG) and concept convergence (CC), with the overall process gradually converging to the final concept. (Buxton 146)

"The 6 Principles of Design" by FOLO.... I notice that one important principle is missing, "purpose". Even if this infographic is focused on visual or graphic design, "purpose" should be considered before other principles related to "form" (Frédéric Metz,

Buxton 74: Inserting an Explicit Design Process Prior to Green Light  The process is represented as a funnel, since the number of concepts  to emerge is always anticipated to be fewer than the number that enter.  Design is a process of elimination and filtering as well as generation.

Buxton 74: Inserting an Explicit Design Process Prior to Green Light The process is represented as a funnel, since the number of concepts to emerge is always anticipated to be fewer than the number that enter. Design is a process of elimination and filtering as well as generation.

"Research and advanced development feeding product design" -Bill Buxton in Sketching User Experiences

"Research and advanced development feeding product design" -Bill Buxton in Sketching User Experiences

Methods of Design Evaluation: (1) USABILITY STUDIES: a common and straight forward way to find and fix interface bugs in existing software. Controlled experiments can however limit the real-world applicability when done in a contrived lab setting. (2) SURVEYS: Good way to get user feedback from a lot of users. However, there is often a difference between what people say they do and what they actually do. https://d396qusza40orc.cloudfront.net/hci%2FResourcesFromStudents%2FHCI-1point3.PNG

Methods of Design Evaluation: (1) USABILITY STUDIES: a common and straight forward way to find and fix interface bugs in existing software. Controlled experiments can however limit the real-world applicability when done in a contrived lab setting. (2) SURVEYS: Good way to get user feedback from a lot of users. However, there is often a difference between what people say they do and what they actually do. https://d396qusza40orc.cloudfront.net/hci%2FResourcesFromStudents%2FHCI-1point3.PNG

Design as Branching Exploration and Comparison  Design is about exploring and comparing the relative merits of alternatives. There is not just one path,  and at any given time and for any given question, there may be numerous different alternatives being  considered, only one of which will eventually find itself in the product. (Buxton 388)

Design as Branching Exploration and Comparison Design is about exploring and comparing the relative merits of alternatives. There is not just one path, and at any given time and for any given question, there may be numerous different alternatives being considered, only one of which will eventually find itself in the product. (Buxton 388)

UX Myths collects the most frequent user experience misconceptions and explains why they don't hold true. And you don't have to take our word for it, we'll show you a lot of research findings and articles by design and usability gurus.

UX Myths collects the most frequent user experience misconceptions and explains why they don't hold true. And you don't have to take our word for it, we'll show you a lot of research findings and articles by design and usability gurus.

In this comic, we are introduced to "mental model diagrams" and how we can use them to build better websites and applications #marketing #digital

Mental Model Diagram – Cartoon

In this comic, we are introduced to "mental model diagrams" and how we can use them to build better websites and applications #marketing #digital

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