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ZBrush 厚み

ZBrush 厚み

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush  About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

http://media-cache-ec0.pinimg.com/originals/86/68/71/8668719d5f6bb3b07b008b17e04a7521.jpg

http://media-cache-ec0.pinimg.com/originals/86/68/71/8668719d5f6bb3b07b008b17e04a7521.jpg

Gears of War 3 Digger Fan Art - Polycount Forum

Gears of War 3 Digger Fan Art - Polycount Forum

http://www.zbrushcentral.com/showthread.php?183899-Eternity-nu-sketchbook

http://www.zbrushcentral.com/showthread.php?183899-Eternity-nu-sketchbook

3449bccd3e905ec75683a57271a9e5db.jpg (1200×9004)

3449bccd3e905ec75683a57271a9e5db.jpg (1200×9004)

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