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In this lesson we will learn how to take an image map, in this case DTED data, and using VOPSOPs create a displacement using luminance. This will create our terrain. Once the terrain is created will will learn how to calculate the curvature, slope, and peaks of the terrain. These values will be stored in attributes. Finally we will use these attributes to determine where to place grass and snow.

In this lesson we will learn how to take an image map, in this case DTED data, and using VOPSOPs create a displacement using luminance. This will create our terrain.

3 Steps to Softer Yarn  1.  Remove labels.  2.  Loosen up skeins and toss in     lingerie bag.  3.  Wash in cold water/like colors and dry on medium heat.  Soft and fluffy finish.

Pretty sure I don't own a lingerie bag . 3 Steps for softer yarn. Simply wash it in a lingerie bag! - Seriously might need to try this. I hate scratchy yarn.it messes with my mojo!

Up until now every module has been optimized before being taught. In this module instead of learning techniques we will be discussing process. How do you go about creating an asset from scratch. We will look at some reference material and decide on two assets to build from a list of assets needed for a bigger project. Specifically a Steam Punk Horseless Carriage. We will then go through the process of laying out a "rough" network and refining it until it becomes an asset.

In this lesson we will learn how to take an image map, in this case DTED data, and using VOPSOPs create a displacement using luminance. This will create our terrain.

In this tutorial by Yancy Lindquist, we'll be looking at some techniques to create interesting looking zero gravity liquid FLIP simulations inside of Houdini.

In this tutorial by Yancy Lindquist, we& be looking at some techniques to create interesting looking zero gravity liquid FLIP simulations inside of Houdini.

In this tip we're using Houdini's grain solver to pack objects onto surfaces without interpenetration. A handy technique, especially if you need to create something like Ferrofluid.  The FREE project file is available here: http://benwattsdesign.com

In this tip we're using Houdini's grain solver to pack objects onto surfaces without interpenetration. A handy technique, especially if you need to create…

Sleight of Hand for Magicians

Sleight of Hand - Learn the secrets of professional magicians.

Think Particle Tutorial 42 - Houdini Particle Strands:   Learn more on the blog: http://www.thinkparticle.com/think-paritcle-tutorial-42-houdini-particle-strands/  In this video I go over techniques on how to create particle strands using the POP network in #Houdini. We explore using the trail node in houdini with the pop network along with some custom coloring and velocities in the VOP POP node.

Think Particle Tutorial 42 - Houdini Particle Strands on Vimeo

Tutorial Hoarder's Dump / Collage of tutorials hoarded over time - Polycount Forum

Tutorial Dump Collage Of Tutorials Hoarded Over Time Polycount Forum

In this tutorial you will learn how to create a ferrofluid like effect using a combination of extrusions techniques and VDB meshing, inside Houdini. Then, we will…

In this tutorial you will learn how to create a ferrofluid like effect using a combination of extrusions techniques and VDB meshing, inside Houdini. Then, we will…

In this new tutorial, you will learn how to import, control and use sounds or music to influence parameters in Houdini. We will cover techniques to implement correctly the audio on an effect. As usual, we will push the exercise to rendering and compositing inside After Effect.  I hope you will like it ! Many thanks for watching !  You can find here the HIP File : https://www.dropbox.com/s/lenimlomyv7k96i/SCT009_SOUNDWAVE_SceneFiles.zip?dl=0  And if you are interested, this is the compl...

In this new tutorial, you will learn how to import, control and use sounds or music to influence parameters in Houdini. We will cover techniques to implement correctly…

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