Building a Million-Particle System
Particle systems are an essential aspect of computer graphics. Using parametric particles, we can save time and memory in many cases.
We can use GPU accelerated particles to leverage modern graphics cards to easily simulate hundreds of thousands of particles in real-time.
Animations Made Entirely By Computers? Algorithm Generates Cartoon Faces, Shows The Future
Square - Realtime animation featuring fractal cities
Guide to Physical Based Rendering
pe lang - moving objects | nº 692 - 803
CMU Sphinx - Open Source Toolkit For Speech Recognition