In this first quicktip we will make an organic voronoi pattern. We will use the "Dual Graph" plugin from the great guys over at Entagma, particle forces and the jiggle deformer. Finally we will take a look at how we can use vertex maps to mask shaders and finally render in C4DtoA.
grizandnorm: Tuesday Tips - “Pick A Side”To create appeal and clarity in your figure drawing (or any character drawing), try to simplify an overall side of the body and to keep the details (limbs sticking out, face profile, body compression) to the other side. Your posing will becoming much more dynamic and interesting to look at, creating an organic asymmetry to the overall silhouette of the body.-Norm