Explore Realistic Models, Characters Realistic and more!

25 Stunning Photo Realistic 3D Character designs  for your inspiration | Read full article: http://webneel.com/25-stunning-photo-realistic-3d-character-designs-your-inspiration | more http://webneel.com/3d-characters | Follow us www.pinterest.com/webneel

50 Realistic 3D Models and Character Designs for your inspiration

25 Stunning Photo Realistic 3D Character designs for your inspiration | Read full article: http://webneel.com/25-stunning-photo-realistic-3d-character-designs-your-inspiration | more http://webneel.com/3d-characters | Follow us www.pinterest.com/webneel

50 Realistic 3D Models and Character Designs for your inspiration | Read full article: http://webneel.com/25-beautiful-and-realistic-3d-character-designs-and-models-your-inspiration | more http://webneel.com/3d-characters | Follow us www.pinterest.com/webneel

50 Realistic 3D Models and Character Designs for your inspiration

50 Realistic 3D Models and Character Designs for your inspiration | Read full article: http://webneel.com/25-beautiful-and-realistic-3d-character-designs-and-models-your-inspiration | more http://webneel.com/3d-characters | Follow us www.pinterest.com/webneel

My 2015 character/creature reel. Everything is done by yours truly, including all designs, models, sculpting, texturing, rigging, lighting and overall presentation.    Software Used: Maya  MODO Mari ZBrush Mudbox Arnold NUKE Photoshop  - Breakdown - -Old Man - 00:01 This was a project aimed at creating stylized realism: Stylized shapes, but realistic textures and look-dev. Sculpted in ZBrush and Mari, retopologized and UVed in MODO, textured in Mari, groom in XGen and rendered and…

My 2015 character/creature reel. Everything is done by yours truly, including all designs, models, sculpting, texturing, rigging, lighting and overall presentation. Software Used: Maya MODO Mari ZBrush Mudbox Arnold NUKE Photoshop - Breakdown - -Old Man - 00:01 This was a project aimed at creating stylized realism: Stylized shapes, but realistic textures and look-dev. Sculpted in ZBrush and Mari, retopologized and UVed in MODO, textured in Mari, groom in XGen and rendered and…

I was tasked with creating Samuel Drake, both the young and older versions of him throughout the production of Uncharted 4, as well as numerous other assets. It was an honor to be a part of this project and to be tasked with creating Sam as he plays an important role in the narrative as Nathan Drakes' brother. We went through numerous changes and revisions as our Creative Director, Neil Druckmann, had a specific vision of what this character should look like. Down to his attire and what…

I was tasked with creating Samuel Drake, both the young and older versions of him throughout the production of Uncharted 4, as well as numerous other assets. It was an honor to be a part of this project and to be tasked with creating Sam as he plays an important role in the narrative as Nathan Drakes' brother. We went through numerous changes and revisions as our Creative Director, Neil Druckmann, had a specific vision of what this character should look like. Down to his attire and what…

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