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A 3D breakdown for 'A Warrior' By Fady Kadry

A breakdown for 'A Warrior' By Fady Kadry

Zbrush Character Modeling for The Last of Us

Zbrush Character Modeling for The Last of UsComputer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a PS4 game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging and shading to realize our 100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system. I want to thank the outsourcing vendors, the GG team and the fantastic…

I was given the opportunity to be responsible for the production of hair for Horizon Zero Dawn, a game developed by Guerrilla Games. It was a fun challenge to learn the intricacy of game hair development and work with my colleagues in code, rigging

Zbrush Character Modeling for The Last of UsComputer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Zbrush Character Modeling for The Last of Us, Zbrush Character Modeling from Naughty Dog, Naughty Dog Character Modeling in Zbrush, Zbrush S.

Necros [Tutorial] by Khempavee

Tool use : Zbrush / Maya / Photoshop / render in Mentalray Necros [Tutorial]

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