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Test Rendering of 2D AA polygon on the GPU. ( clic on the image for full res ) That wasn’t that easy to handle all kind of polygon, especially for the thin multibranch stars. Because for minification a branch of this start is less than 1 pixel so the shader must be aware the line equation of nearest segment to render the correct AntiAliasing. I’ve also implemented the stroke who is a simple special case of the PolyLine rendering

Another sample of our block system who will be used in the next version of BlackInk