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Fixing Irregular Shading on Subsurf Retopology in Blender
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blender.stackexchange.com
How do I fix this irregular shading on my subsurf retopology attempt?
So I am retopologizing an elbow on an arm mesh, but there is this strange vertex that just sticks out of the mesh whenever I use a 2-level subsurf modifier with smooth shading. Here are some photos: