Procedural World Generation : Unity 3d

Images from my journey as I explore procedural terrain and world generation in Unity 3d. Considering releasing the the world generation system to the asset store.
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More work on the terrain generator

More work on the terrain generator

More of same scene

More of same scene

Playing with Unity 5 and SpeedTree

Playing with Unity 5 and SpeedTree

Smoothing base terrain reduces terrain draw calls by around 45%, and still look nice...

Smoothing base terrain reduces terrain draw calls by around and still look nice.

After sunset

After sunset

More vegetation

More vegetation

Added in vegetation

Added in vegetation

Another view from that world - shows the effect of the water based texturing.

Another view from that world - shows the effect of the water based texturing.

Love this one... added water simulation to texturing.. makes a massive difference

Love this one. added water simulation to texturing. makes a massive difference


More ideas
Vista

Vista

Evening falls... a dangerous time...

a dangerous time.

Mark's Scrapbook of Oddities & Treasures.  *** Unknown photographer***

The Art Of Animation, Jonas De Ro Concept Art SteamPunk Fashion Sci-Fi Downtown Chinatown streets detailed city

Master of the books by Waldemar Bartkowiak........Click on image to enlarge....

The Zyne Legacy Contemporary Fantasy Books - reincarnating witches, demon shifters, soul-sucking wraiths, and elemental mysteries. // Master of the books by Waldemar Bartkowiak

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