Sculpture Lens - At Cleveland's Museum of Art, they have reinvented the way that we interact with art, trying to foster connections in a more intuitive way. For example, a computer analyses the facial expression of a user's face, and the result is an artwork that mimics their visage. The design philosophy that has be employed here is to immerse the user in a fun and engaging experience.

5 Lessons In UI Design, From A Breakthrough Museum

85/841 Computer video game, 'Space Invaders', Midway Manufacturing Company, c 1980 - Powerhouse Museum Collection

Computer video game, 'Space Invaders', Midway Manufacturing Company, c 1980 - Powerhouse Museum Collection

2007/213/1 Poker machine, Mills Silent Bell 'War Eagle', metal / wood / paper / plastic / glass, made by Mills Novelty Company, United States of America, 1931-1938 - Powerhouse Museum Collection

2007/213/1 Poker machine, Mills Silent Bell 'War Eagle', metal / wood / paper / plastic / glass, made by Mills Novelty Company, United States of America, 1931-1938 - Powerhouse Museum Collection

Depicted is an unsuccessful example of concept visualisation. This can be attributed to poor composition arrangement and lack of annotation or other directing elements present; i am unsure if the user is suppose to be taking a picture or doing something else.

Touch Vision Interface [openFrameworks, Arduino, Android]

Depicted is an unsuccessful example of concept visualisation. This can be attributed to poor composition arrangement and lack of annotation or other directing elements present; i am unsure if the user is suppose to be taking a picture or doing something else.

2012/73/1 Electronic toy, Game Boy, with case, game cartridges (3) and user manual, plastic / rubber / electronic components, designed by Gunpei Yokoi, made by Nintendo, Japan / China, 1995 - Powerhouse Museum Collection

Gunpei Yokoi, Nintendo Game Boy, Transparent plastic case from the “Play it Loud” series.

Suggestion Board - Sydney's Powerhouse Museum prides its self on its experimentation of new technology to create immersive experiences for their audience. Unfortunately, one of their interaction points doesn't meet their usual standard. Inside the museum, they crafted a low-tech suggestion board that asks users to write their thoughts and suggestions down on a yellow post-it note and stick it on a board. This facet of the museum is a good idea that seems rushed and poorly executed.

Suggestion Board - Sydney's Powerhouse Museum prides its self on its experimentation of new technology to create immersive experiences for their audience. Unfortunately, one of their interaction points doesn't meet their usual standard. Inside the museum, they crafted a low-tech suggestion board that asks users to write their thoughts and suggestions down on a yellow post-it note and stick it on a board. This facet of the museum is a good idea that seems rushed and poorly executed.


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